﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace PongXNA
{

    class Scene
    {

        private int _scoreplayerone;
        public int ScorePlayerOne
        {
            get { return _scoreplayerone; }
            set { _scoreplayerone = value; }
        }

        private int _scoreplayertwo;
        public int ScorePlayerTwo
        {
            get { return _scoreplayertwo; }
            set { _scoreplayertwo = value; }
        }

        public string Score()
        {
            return (" " + _scoreplayerone + "  -  " + _scoreplayertwo + " ");
        }

        private SpriteFont _spritefont;
        public SpriteFont SpriteFont
        {
            get { return _spritefont; }
            set { _spritefont = value; }
        }

        private List<Button> _winLoose;

        public List<Button> WinLoose
        {
            get { return _winLoose; }
            set { _winLoose = value; }
        }

        private Texture2D _sprite;

        public Texture2D Sprite
        {
            get { return _sprite; }
            set { _sprite = value; }
        }

        private int _konami;

        public int Konami
        {
            get { return _konami; }
            set { _konami = value; }
        }
        
        
    }
}
